Immersive
Audio
Immersive audio is the cornerstone for otherworldly emotional impact. Whether it be physical installations for brand experiences or digital products via sonic branding and music production; It creates synergy between the senses for ultimate audience engagement.
Using different spatial audio production methods (such as Dolby Atmos or Sony RX360, amongst others), we can offer you a multitude of immersive audio solutions, tailored for your projects.
Spatial Audio concepts have incredible potential but also come with a high degree of creative and technical complexity. That is why we are committed to guiding you through the deep end of the black box.
Get in touch to book a consultancy session about how immersive audio can elevate your next project to new heights!
SOLARIS
Spatial Audio Sound Library for AV Productions- 2023
Imagine a future where we live in synergy with nature, accentuating our quality of life through technological innovations such as organic biotech, remedies, and cybernetics. The sun is our primary source of technological power.
Into what type of species would we evolve and how would our technology sound like?
As a reaction to the distinct lack of positive associations within futuristic SFX libraries, SOLARIS is inspired by the more uplifting Solarpunk. As a sound library for film, video games and VR, it gives a creative sonic vocabulary to a utopian future, exploring organic sounds that are intricately enhanced by digital processing and synthetic layers.
Uniquely fictional, astonishingly realistic.
SOLARIS aims to be the first playable virtual instrument specifically formatted for spatial audio productions in terms of content and back-end technology.

ATTENTION: To experience this library in its full potential, an extended sound set-up of 7.1.4 is required. Please get in touch for Dolby Atmos examples or get them for free when purchasing the library!
Immersive Audio companies we're proud to have worked with:


KLANGKÖRPERKULTUR
2017
Klangkörperkultur was an R&D project with the goal of innovating artistic research processes. Focusing on biofeedback technology, the aim of this instrument was to enable the performer to interact with sound via brain activity using EEG scanners.
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Translated into an AV performance, various concepts of neuroscience were applied by guiding the audience through 5 states of brain activity.
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It premiered at STEIM (Studio for Electro-Instrumental Music) in Amsterdam.
PRODUCTION
STEIM
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CREATIVE DIRECTOR
Cedric Maurice Wiegel
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SOUND DESIGN
Cedric Maurice Wiegel
Raphael Becking
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TROMBONE
Tom Boekestein
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VISUALS
Bink van Vollenhoven
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ARTISTIC ADVISOR
Tijs Ham
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SONIC THEMES
Focus
Motion
Discovery
Intimacy